SMURPHSHIRE ARCADE
AUGHT
Classic Match Game with a Twist
A fresh take on the classic tile match and merge puzzle game with Power-ups, unique scoring dynamics, and late game twists allowing for a satisfying win! A simply entry study into digital game design.

Ghoulie Grid
Paranormal Puzzle Strategy Prototype
Send a slew of gooey ghouls back to the graves, cleanup the catacombs in this spooky chess-like strategy game! A full-fledged prototype with placeholder art, Ghoulie Grid is in progress as a build in Godot, coming soon!

Collidescope
Pachinko Chimes for a Zen Time
Aim and send the ball bouncing in this pinball or pachinko like peg scoring game. Sounds build in a synchronized crescendo the more you score! An exploration in linking mechanics with other components like audio engines.

Trez
Match with the Music
An intense rhythm-linked puzzle experience. Drop a pair of blocks into 3-in-a-row like colors and clear the matrix to the beat. This project was a further deep dive into making a game with an integrated mechanic system and putting new twists on classics

STARJOURN INFINITE
Digital Tabletop Conversion
A completed and commercially available conversion of my Starjourn physical game engine into a digital format conveniently playable in any standard browser on desktop. Built to preserve the tactical depth of the original board game feel while adding polished UI, automatic dice rolling, and auto-turn functionality; players drag digital tokens onto 1 of 10 game boards to explore space!
